A History Of Gamer Websites
The internet gaming marketplace is booming with technology. Now, fantasy-sports and online games are not only for entertainment purposes. Online games are platforms to show your skillset and use your knowledge to win exciting rewards. Since the launch of the first video game in 1950, the on-line game has never stopped growing.
Within the year 2020, the worldwide gaming market was approximately $62 million. As per the statistics, the business will be worth $300 billion by 2026. Mobile gaming makes almost 50% of the share market and generates revenue worth $80 billion. Online gaming will be the family of streamliners, developers, publishers, gaming arenas, coaches, and 2.5 billion users across the globe.
The start-ups of online gaming have grown in India, in the last number of years and attracted huge funding from both domestic and foreign investors of more than $ 1 million. The shares of gaming platforms are split between the united states and China equally 24 % each, in the Asia-Pacific excluding China is 23%, Latin America has 4%, Canada has 2% and lastly, Europe, Africa, as well as the Middle East holds 23 % of shares.
Even with such huge success as well as a big user base, the Indian government is not thinking about the online game legal. In various states of India, playing fantasy sports just isn't allowed and is recognized as gambling. Pandemic has just doubled the expansion of the on-line games and enquiry fantasy sports industry in India with regard to both fantasy-sports app development & fantasy sports app platforms.
Government should look at online gaming with the open mind and understand it in-depth, as opposed to considering all online games, gambling. Government can target betting and gambling but should spare fantasy-sports. In contrast, fantasy-sports might help the government to generate huge revenue and boost the economy of the country.